CORE stands for Core Object Resource Engine, formerly Chronicles Object Resource Engine. The recursive name idea was borrowed from the Wine team, thanks guys.

Core is a collection of C++ Objects that facilitate the creation of a digital media presentation system. In other words, Core is a video game development platform. Core was started in 2005 by Austen Higgins-Cassidy, and then was re-written in 2006 to support an additional layer of abstraction, and again in 2008. The original graphics system that was core was renamed CORE foundation. Core currently supports only windows (based on directX 9) but is looking to OpenGl and Linux with much enthusiasm.

NEWS

6/13/08
I haven't updated this page in almost a year. CORE reached 1.7 and was then abandoned. Poor programming practices made the interfaces very confusing to work with. CORE foundation was re-written and the CORE2 Project was started. The CORE2 project contains more elagent objects and new methods of moving those objects around. It is still under construction, however it has reached the sophistication of CORE 1.7. Corescript has been abandoned and will be replaced with an LUA interface.

10/10/07
Core Sl is now functional. The scripting extension of core is version 1.4, which is the first theoretically functional version of the language. It has a C++ like syntax, but is relatively easy to write. It supports some direct intervention into the object core, and version 1.5 is expected to support entity creation and modification through some sort of elegant interface.

Targets for Core 1.4.1
Resource Management (Through resource scripts)
Custom Event Creation
Gamescripts

There are several Core related projects that seem to be happening as byproducts of my needs as a programmer:
GUI Compiler (Built with 3rd party help)
Core Object Creator (Based on the Animation Viewer Routines)
Core Animation Data Viewer





 
Plasmasoft Studios Name and Logo © Austen Higgins-Cassidy 2005
CORE Name and Logo © Austen Higgins-Cassidy 2006